Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!mcdchg!chinet!patrickd From: patrickd@chinet.chi.il.us (Patrick Deupree) Newsgroups: comp.windows.ms Subject: Re: My impressions of Actor 3.0 Message-ID: <1990Jul13.170626.26142@chinet.chi.il.us> Date: 13 Jul 90 17:06:26 GMT References: <1990Jul10.143047.20632@chinet.chi.il.us> <500@VAX1.CC.UAKRON.EDU> <18534@ttidca.TTI.COM> Organization: The Whitewater Group, Evanston, IL Lines: 29 In article <18534@ttidca.TTI.COM> moss@moss.TTI.COM (Moss) writes: >Since the Resource Toolkit will not be available for a couple of months, >plan on learning to use the SDK tools for near term developments. (Patrick, >how would you create a password dialog (ES_PASSWORD) or custom icons >within Actor?) Actually, I've thought about these myself. Creating the dialog is simple enough. We do provide the Resource Compiler for Windows and we do have a wide array of dialog boxes that can be used to see how various dialog styles are set up. Agreed, this is an ugly way to create dialogs but it does work. We also have the dynamic dialog creation for those that want to come up with something quickly. As for Icons, there is a way to cheat on those. If you set the icon to null when the window is registered (set the wndIcon method so that it returns a 0) your icon will become whatever is on your screen. If you use a bitmap editor, create a bitmap that is 64x64, and then set your window up in such a way so that this bitmap is displayed in the window when it is iconized you will have an icon. Sure, it's a cludge, but it does work. Oh, and the comment on imbedding the .IMA file in the EXE file, I like it. It's something that I've suggested a few times but it's never quite done. -- "Organized fandom is composed of a bunch of nitpickers with a thing for trivial pursuit." -Harlan Ellison Patrick Deupree -> patrickd@chinet.chi.il.us