Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!andrew@dgbt.uucp From: andrew@dgbt.uucp (Andrew Patrick DGBT/DBR) Newsgroups: sci.virtual-worlds Subject: Re: Inside Virtual Reality by Jeremy Wolff Message-ID: <9007161740.AA22033@dgbt.doc.ca> Date: 16 Jul 90 17:40:06 GMT References: <1990Jul12.105135.21310@sci.ccny.cuny.edu> Sender: hlab@milton.u.washington.edu Organization: The Communications Research Centre, Ottawa, Canada Lines: 36 Approved: hitl@hardy.u.washington.edu Summary: more about the technology please Message-ID: <1449@dgbt.uucp> In article <1990Jul12.105135.21310@sci.ccny.cuny.edu> patth@sci.ccny.cuny.edu (Patt Haring) writes: > >13:1) Jeremy Wolff 24-JUN-90 19:18 > > Inside Virtual Reality > (The Myth of Transparency and the Myth of Reflection) ... > their software; Eric's "Desktop Virtual Reality" prototype is run by a > Sun Sparkstation, a $12,000 dollar computer now selling as fast as the > top-end Macintosh, and which Eric predicts will be down to $5000 by > the end of the year. [5/13: A woman at SENSE8 says Sun announced last > week it was dropping the price of the Sparkstation by $5-6000.] The > dataglove he uses gives an even better idea of how fast this stuff is > moving out of the lab and into our lives. A year ago, Eric's demos > used a prototype that cost $8000. Now he works with a > "Powerglove"--made by Mattel for Nintendo. It sells for $79. So, this system uses a Sparcstation and a Powerglove, eh? This may make make it within some people's grasp. Does anyone know more about this technology and SENSE8? How do they handle the video mode and the head-mounted displays? Just how bad is the resolution and speed? -- Andrew Patrick, Ph.D. | Old Address: andrew@dgbt.crc.dnd.CA andrew@dgbt.doc.CA | Alternate Address: andrew@doccrc.BITNET Dept. of Communications, Ottawa, CA | Slow Address: andrew@dgbt.UUCP "Creativity is a function of the tools you work with."