Xref: utzoo comp.compilers:1072 comp.os.msdos.programmer:225 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!know!zaphod.mps.ohio-state.edu!wuarchive!mit-eddie!snorkelwacker!spdcc!esegue!compilers-sender From: bnrgate!bwdls58.bnr.ca!mlord@uunet.UU.NET (Mark Lord) Newsgroups: comp.compilers,comp.os.msdos.programmer Subject: Re: MicroSoft C 6.0F Keywords: graphics Message-ID: <1990Jul24.234408.10478@esegue.segue.boston.ma.us> Date: 24 Jul 90 23:44:08 GMT References: <325@tygra.ddmi.com> <1990Jul19.182239.6948@esegue.segue.boston.ma.us> Sender: compilers-sender@esegue.segue.boston.ma.us Reply-To: bnrgate!bwdls58.bnr.ca!mlord@uunet.UU.NET (Mark Lord) Followup-To: comp.os.msdos.programmer Distribution: na Organization: Bell-Northern Research, Ottawa, Canada Lines: 19 Approved: compilers@esegue.segue.boston.ma.us In article <1990Jul19.182239.6948@esegue.segue.boston.ma.us> 6600sirt@ucsbuxa.ucsb.edu (Mike O'Brien) writes: > >The big difference, though, is that MSC does not use the equivalent of >BGI files. All of the graphics support (exept fonts) is linked into >the EXE. On the plus side, that means you don't have to distribute >BGI files with everything you write. On the down side, it means that >you can't modify MSC's functions to work with Super VGA or anything. Actually, .BGI files can also be linked into the .EXE by using a turbo utility to first convert the ones you want to use into .OBJ format, and then simply linking them in. Check out the Turbo-C docs for details. -- ___Mark S. Lord__________________ | ..uunet!bnrgate!bmerh614!mlord | | ..uunet!bnrgate!mlord%bmerh614 | -- Send compilers articles to compilers@esegue.segue.boston.ma.us {spdcc | ima | lotus| world}!esegue. Meta-mail to compilers-request@esegue.