Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!apple!motcsd!brian From: brian@motcsd.csd.mot.com (Brian Smithson) Newsgroups: comp.misc Subject: Re: HELP: programming Nintendo's Message-ID: <1195@engadm3.csd.mot.com> Date: 23 Jul 90 16:51:30 GMT References: <4035@celery20.UUCP> <538@telxon.UUCP> <13264@cbmvax.commodore.com> Distribution: na Organization: Motorola CSD, Cupertino CA Lines: 24 >In <13264@cbmvax.commodore.com> (Dave Haynie) writes: >On the other hand, Nintendo might've come up with a chip of their own >just because they thought they could do a better job (I dunno about >hardware, but it's often a motive in software -- too often the *main* >motive) but stuck with the 6502 instruction set because that's what >they knew. If Nintendo does indeed have a proprietary CPU based on the 6502, I'd bet that they did it to make it difficult to pirate the Nintendo game unit. Imagine the problem for Nintendo if clones started appearing in the marketplace! They may also have done it in order to make it difficult to develop game cartridges without Nintendo's blessings. --- -Brian Smithson, Manager, ISV Engineering Motorola Inc., Computer Group, Computer Systems Division 10700 N. De Anza Boulevard, Cupertino, CA 95014 USA, (408)366-4104 brian@csd.mot.com, {apple | pyramid}!motcsd!brian