Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!lavaca.uh.edu!jetson.uh.edu!honp9 From: honp9@jetson.uh.edu (Jason Tibbitts/The Blob Shop) Newsgroups: comp.sys.amiga Subject: Re: Good news concerning Amiga graphics Summary: Why an Amiga? Message-ID: <6631.26aa1b1f@jetson.uh.edu> Date: 23 Jul 90 02:31:11 GMT References: <03348.AA03348@sosaria.imp.com> Followup-To: comp.sys.amiga Organization: Blob Shop Programmers Lines: 24 [Munch all you want, I'll type more] In article <03348.AA03348@sosaria.imp.com>, wizard@sosaria.imp.com (Chris Brand) writes: > Finally a 24bit animation system seems to be available for the Amiga. > Here's the info: > > A2000 2 megs Fastram, 40 megs hd, 44 megs SyQuest, Transputer Graphics > Board (yes, the Sang board) with 1 T800 and a G300, 2 megs DRAM and 2 megs > Video RAM, resolution up to 800x600 with true 24 bit. Helios Operating > System, NEC Multisync 3D > Will someone please tell me just what purpose the Amiga serves in this setup? It seems to be not much more than a case with a power supply, keyboard and disk drives. So what is it that makes the Amiga a good base for this system? One would think that any computer with slots would suffice. Or is the Zorro bus somehow special? > Chris Brand - wizard@sosaria.imp.com -- \/ Jason L. Tibbitts III // | THEnet: {George|Jane|Elroy|Judy}::HONP9 /\/"Blob Shop Programmers: // | SesquiNet, Telnet, etc: HONP9@JETSON.uh.edu \/ Because We're Bored!" \X/ | CREN (BitNet): HONP9@UHVAX1 "Ewige /\ . DISCLAIMER ." Whose opinions did you think there were?" ; Blumenkraft"