Path: utzoo!attcan!uunet!mcsun!cernvax!chx400!fatcat!acadch!impch!sosaria!wizard From: wizard@sosaria.imp.com (Chris Brand) Newsgroups: comp.sys.amiga Subject: Re: Simulating Water w/ TurboSilver Message-ID: <3388.AA3388@sosaria> Date: 20 Jul 90 17:51:00 GMT Followup-To: comp.sys.amiga Distribution: comp Organization: Sosaria Realm Berne, Switzerland Lines: 23 In article <10776@chaph.usc.edu> aliu@aludra.usc.edu (Alex Liu) says: > > texture mapping and TS does has no path motion at the vertex > level. The german manual of TurboSilver is the worst thing ever produced. I still have lots of troubles using the texture mapping. Most of the time I only get a completely messed up object, and I do not forget to turn off blending as it says in the manual (it's even printed on RED pages to prevent copying it! Hah!). Can anybody please give me a clear definition on the steps necessary to create a nice textured object (that is, an object with an IFF picture over it, not exactly the TS texture mapping). I also just don't get the update to 3.01. I hate to get updates from US software in Europe. I hate it so much. -- ------------------------------------ Chris Brand - wizard@sosaria.imp.com "Justice is the possession and doing of what one is entitled to" - Platon ------------------------------------