Xref: utzoo comp.sys.amiga:62569 comp.sys.amiga.games:685 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!ucselx!bionet!ames!uhccux!virtue!comp.vuw.ac.nz!munnari.oz.au!bunyip!lance!surf!goose From: goose@surf.sics.bu.oz (Ralph Schwarten) Newsgroups: comp.sys.amiga,comp.sys.amiga.games Subject: Calling Graphics files from C as sprite data Keywords: amiga Message-ID: <1221@surf.sics.bu.oz> Date: 27 Jul 90 03:50:54 GMT Organization: School of Info. & Comp. Sci., Bond University, Australia Lines: 32 Could someone help me please with C, sprites(animobs,bobs etc) on the amiga ? I come from a UNIX/C enviroment but have always owned an Amiga 1000. I recently bought some more ram and a hard disk so that I can at last use my 1000 for something other than playing games. Can anyone give me some tips or point me in the direction for some good documentation on calling graphics file data (i.e. dpaint iff files)from C and converting it into playing field data and sprite, bob, and animob data. I know that the C struct for a sprite requires that this data be in hex I have a friend who is a very good artist but not a programmer at all. He will do the art and hopefully I can call it from the code. We are hopefully going to do a surfing game, if we can't get this sprite stuff sorted out, we may have to use vectors exclusively.(we wanted to have a choice of views.. 1) from the beach using sprites and 2) a surfer's eye view using vectors) I know that most commercial games designers draw up all of their sprites on templates and some how call them from C. However this game will only be a bit of fun for us and will be released into the public domain. All help, contacts, books, code snippets, routines, suggestions will be greatly appreciated !!! Thanks in advance goose@hal.nmg.bu.oz.au Ralph Schwarten Dept. Computing and Information Technology. Bond University Gold Coast Australia