Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!lll-winken!sun-barr!newstop!sun!amdahl!starsoft!david From: david@starsoft.UUCP (Dave Lowrey) Newsgroups: comp.sys.amiga.games Subject: Re: Ultima IV help needed Message-ID: Date: 19 Jul 90 11:12:49 GMT References: <2509@mindlink.UUCP> Lines: 36 >In article <2509@mindlink.UUCP> a275@mindlink.UUCP (Travers Naran) writes: > And I have only seen Ultima VI for the IBM yet. But it looks sooooo >goooood!!!! :-) I bought Ultima VI for the PC (I couldn't wait), and ended up returning it. If you don't have an AT with a hard drive, FORGET RUNNING ULTIMA VI on a PC!!! The sucker reads from the disk for EVERY MOVE! Battles that took 30 seconds on a Hard Drive AT took 5 mins on my AT floppy-based laptop!!!! It is also pretty near impossible to use with CGA. EGA/VGA are necessary. Also, a mouse is highly recomended. However, I agree with Travers in that the EGA/VGA versions look nice. No more "tile graphics". You are looking down on the scene at an angle, and everything, including the characters, are rendered as if you were really seeing them at that angle. There is no difference between being inside and outside a village or castle anymore either. I guess I will have to wait till the Amiga version comes out. I hope that it won't have the same problems as the PC version! -- ---------------------------------------------------------------------------- These words be mine. The company doesn't care, because I am the company! :-) Dave Lowrey | In Texas: {uhnix1,moray}!starsoft!david Starbound Software Group | The World: dwl10@uts.amdahl.com (amdahl!dwl10) Houston, TX |