Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!decwrl!elroy.jpl.nasa.gov!jato!sapphire!matt From: matt@sapphire.jpl.nasa.gov (matt of ASTD) Newsgroups: comp.sys.amiga.games Subject: Re: Turrican Glitches & Tricks Message-ID: <4360@jato.Jpl.Nasa.Gov> Date: 23 Jul 90 18:40:57 GMT References: Sender: news@jato.Jpl.Nasa.Gov Reply-To: matt@sapphire.Jpl.Nasa.Gov (matt of ASTD) Organization: Jet Propulsion Laboratory, Pasadena, CA Lines: 15 In article mofo@bucsf.bu.edu (jason greene) writes: >BTW: I did mention tricks, didn't I? Well all I will say is that the >easiest free life in the game is on level 1-1 (I never tried this before >tonight, and decided to screw around and voila). As SOON as the game >starts, go left. Climb up the hill to the left until you can go left no >more (the screen stops scrolling) and jump straight up. An extra life will >slam down on your head. There is also a power-square about half an inch to >the right.... To find more free lives on level 1-1 jump off the left side of the ''rocket ship.'' ---------------------------------------------------------------------- Matthew Presley (UCLA CS Grad. Student) & (JPL CS dude) Internet (presley@cs.ucla.edu) or (matt@sapphire.jpl.nasa.gov) "Twisted yellow puppies play broken flutes loudly..."