Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!penguin.cis.ohio-state.edu!watters From: watters@penguin.cis.ohio-state.edu (david r watters) Newsgroups: comp.sys.amiga.games Subject: Re: Turrican tricks Message-ID: <82418@tut.cis.ohio-state.edu> Date: 24 Jul 90 20:50:26 GMT References: <1990Jul19.234657.19915@agate.berkeley.edu> <8467@mirsa.inria.fr> Sender: news@tut.cis.ohio-state.edu Reply-To: david r watters Organization: Ohio State University Computer and Information Science Lines: 32 In article <8467@mirsa.inria.fr> buffa@mirsa.inria.fr writes: >Isn't it the best arcade game for the Amiga ? Have you ever seen a better >screen update, a better multi-directionnal scrolling, a better playability, a >better interest in an arcade game ? > >BUY THIS GAME, EVERYBODY WHO READ THIS ! IT WORTH THE PRICE ! > >------------------------------------------ >Michel Buffa: Projet Robotvis, INRIA, France Well, A friend and myself finally finished this three days ago. Very impressive game, ending is not very big but this whole game, which has some of the BEST backgrounds, music, effects, ect. is all on one disk!!! It has a few bugs, but that is VERY few. Nothing stinks more than having 8 guys, duying, and getting placed back in the middle of a wall. The only escape is hitting escape. But when you're on the last level, you shouldn't do that. So, you wait till all the guys are dead and waste a continue. Let's see that is 8 guys at @300 sec. That is a long time to wait! Complaints: Well, too many of the bosses were shaped the same. I think it was like 3 out of 8 were perfect squares. The rest were very imaginative. It also seems to take a fraction of a second to long for the rotating thing to go on. Other than those, and the bug of being put in a wall, this game is PERFECT! If you don't have it, you don't know what a game on the Amiga can be like. watters@cis.ohio-state.edu