Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!isis!nyx!bscott From: bscott@nyx.UUCP (Ben Scott) Newsgroups: comp.sys.amiga.games Subject: Re: crobots Summary: maybe comp.sys.amiga.games.crobots? Nah, too hard to type Message-ID: <1654@nyx.UUCP> Date: 25 Jul 90 01:14:27 GMT References: <2842@dftsrv.gsfc.nasa.gov> <1626@nyx.UUCP> <9007220151.AA02222@melmac.umd.edu> Reply-To: bscott@nyx.UUCP (Ben Scott) Distribution: na Organization: Public Access Unix - University of Denver Lines: 40 In article <9007220151.AA02222@melmac.umd.edu> jake@melmac.umd.edu (Rob Borsari) writes: > I have version 2.3w of Crobots runing on an A2000 with GVP 030/882 >4 meg 32bit ram 4 meg 16bit fast ram and 1 meg chip ram. Congratulations... I bet you're getting more than .0000319 MIPS on that virtual CPU... >My problem is that the robots shots explode and the explosion stays on screen. > Is this a bug in the release or a problem with my hardware (I have tried with > the 030 disabled). I got the program off of a local BBS, if there is an FTP I've not seen that bug and I have the same version. I would say it is a problem with the caches on the '030 except that you said you tried it without the '030 running (and I assume the problem did not go away). Just try downloading it again, or get it from the xanth archives (it came across comp.binaries.amiga recently). As for Berserker (now at 4.0 and, like a Microsoft program, getting slower all the time) I'm on the verge of junking it in favor of a total rewrite. It is still an absolutely crack shot - it can hit just about anything, no matter what it's doing, unless it actually changes course after the shot is released, but it's only capable of firing about every 10 seconds at best... when the target is moving fast, maybe every minute or so... it still HITS, really makes some beauty shots from long distances, but that does no good if it can be killed between one shot and the next. The whole program needs some serious help, and optimization (at least the way *I* do it...) just makes it worse. I wish someone would post SOURCE CODE for their robots - the last two which were posted here were very very good programs, even though they're rotten shots and aren't real fancy movers either... but they win. Annoying. . <<<>>> -- .---------------------------------------------------------------------------. |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |Amiga UUCP node domain: bscott@vila.denver.co.us Else: bscott@nyx.cs.du.edu| |FIDO point address 1:104/421.2, or call the Arvada 68K BBS at (303)424-9831| |"Don't embarrass us..." "Have I ever?" - Buckaroo Banzai | *AMIGA POWER* | `---------------------------------------------------------------------------'