Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!know!zaphod.mps.ohio-state.edu!usc!hacgate!pub2.HAC.COM!koo From: koo@pub2.HAC.COM Newsgroups: comp.sys.amiga.games Subject: Flight Simulators: Keyboard Control Question Message-ID: <9702@hacgate.UUCP> Date: 24 Jul 90 20:15:56 GMT Sender: news@hacgate.UUCP Reply-To: koo@pub2.HAC.COM () Distribution: usa Organization: Hughes Aircraft Co., El Segundo, CA Lines: 24 Why do flight simulators *have* to map different keys for the same functions?!! I have Flight Simulator II, and it bugs me that FA/18 and FALCON have different keys for throttle, flaps, banking, etc. The machine is hard enough to control as it is! Has anyone thought about standardizing the key controls? There are so many great flight simulators being introduced... I'll probably want to get one or two, but I'd hate to learn the different keystrokes for each one! Plus it's pretty hard to admire the scenery when one has to keep looking down at the manual. Question: Can something be done with the keymaps directory? I noticed that different keymaps are supported by WorkBench e.g. keymaps/usa0 and keymaps/usa1, etc. How about keymaps/FSII_to_Falcon, or keymaps/Falcon_to_FA18? Then all one has to do is to edit the keymap to load a custom environment on an unfamiliar simulator. One problem I can forsee is that the flight simulators will need to know whether a custom keymap is being used, so the key will be mapped according to context (e.g. 'A' could be a letter for entering a name, or it could adjust the aileron (or something)). Frances (koo@tcville.hac.com)