Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tut.cis.ohio-state.edu!pt.cs.cmu.edu!henry!hairston From: hairston@henry.ece.cmu.edu (David Hairston) Newsgroups: comp.sys.mac.games Subject: Re: Solarian II on IIfx Message-ID: Date: 21 Jul 90 19:41:34 GMT Organization: Gaia II Lines: 21 [eyiskis@polyslo.CalPoly.EDU (Eric Yiskis) writes:] [] By the way... [] Solarian II doesn't seem to work with 32-bit quickdraw! [hairston@henry.ece.cmu.edu (David Hairston) writes:] [] hmmm, Solarian II, v1.02 works fine on my mac II, apple color monitor, [] Toby color card, 8-bit color with 32-bit quickdraw. did you isolate [] the problem to 32-bit quickdraw in your enviroment? [eyiskis@polyslo.CalPoly.EDU (Eric Yiskis) writes:] [] Yes, I did isolate the init, but I have another wrinkle, I have two [] monitors. I have noticed that some programs crash becuase of the [] combination of two monitors and the init ( SuperPaint 2.0 worked great [] until I got a second monitor!) Also, my color card is that RasterOps 24 [] bit color card ( I don't know if that has any significance ). can't say for sure about the two monitors. however, the RasterOps card is _known_ incompatible. -dave- hairston@henry.ece.cmu.edu