Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!bc From: bc@Apple.COM (bill coderre) Newsgroups: comp.sys.mac.hypercard Subject: Re: Compatibility of stacks and Hypercard 2.0 Message-ID: <43365@apple.Apple.COM> Date: 26 Jul 90 22:48:45 GMT References: <1990Jul26.192703.894@midway.uchicago.edu> Organization: Apple Computer Inc, Cupertino, CA Lines: 30 |>Anyway, although incompatibilities will be rare, they will arise. So, my |>advice is to convert a copy and check it out. Then, when you come to know |>and love 2.0 the way we do, you can abandon the past and take advantage of |>the many, many improvements. In addition to 1) XCMDS, and 2) semi-buggy code, let me add 3) piggy stacks to the list. Some stacks (games, for example) are very piggy about their running environment, and therefore will take total control of HC, preventing the user from doing other things. This will be painful when you open a games stack "in a new window" and then discover that you have trouble with other open stacks. Workaround: don't do that! Some other, not so piggy stacks also have trouble with the multi-window concept of reality, although most of that trouble won't be harmful. BTW, HC 2.0 will "save a copy" of a HC 1.x stack just as well as HC 1.x will, so that should simplify things for you cautious types. Personal advice: be cautious! Bugs tend to be pitifully inoffensive, but you shouldn't take the chance. Do make a copy, then blindly smash ahead. Better advice: have a LOT of fun! mr HEINOUS final and ultimate arbiter of taste and discretion.