Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!uunet!crdgw1!gecrdvm1!darwees From: DARWEES@gecrdvm1.crd.ge.com Newsgroups: comp.sys.mac.programmer Subject: Pixmap/animation problems Message-ID: <90205.090109DARWEES@GECRDVM1.BITNET> Date: 24 Jul 90 13:01:09 GMT References: Organization: General Electric Corporate Research & Development Lines: 11 Hello, I've written anifty black and white game (fly around and shoot stuff). This game involves black-n-white bitmaping and copybits all over the code. I've be en trying to make the game a little more attractive by adding some nice color, but I can't get setportpix to work. I'm working on a Mac II with 2 megs and I' m programming in Think Pascal. For some reason my the compiler doesn't belive that setportpix is a legal procedure. I have made sure that I include quickdra w.p and toolintf.p but to no avail. I would appreciate any help. Lightspeed C or Pascal pixmap programming examples would be wonderful. Thanks, -Mike Darweesh