Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!ucbvax!AERO4.LARC.NASA.GOV!blbates From: blbates@AERO4.LARC.NASA.GOV ("Brent L. Bates AAD/TAB MS361 x42854") Newsgroups: comp.sys.sgi Subject: Re: Bitmap Scaling Algs Message-ID: <9007201228.AA15408@aero4.larc.nasa.gov> Date: 20 Jul 90 12:28:13 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 14 I am not sure what you are trying to do, but, maybe this will help. When I display bitmap images, I either plot each pixel as a point, flat shaded polygon, or a Gouraud shaded polygon. This is slower than using pixel routines, but it is very easy to scale the image up or down using ortho or techniques. -- Brent L. Bates NASA-Langley Research Center M.S. 361 Hampton, Virginia 23665-5225 (804) 864-2854 E-mail: blbates@aero4.larc.nasa.gov or blbates@aero2.larc.nasa.gov