Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!swrinde!zaphod.mps.ohio-state.edu!samsung!cs.utexas.edu!ut-emx!ibmchs!auschs!sergio!sergio From: sergio@sergio.uucp (Sergio Perrone/30000) Newsgroups: comp.sys.sgi Subject: Re: lmcolor and lighting a surface with a scalar field Message-ID: <2810@auschs.ibm.com> Date: 25 Jul 90 21:28:05 GMT References: <2042@sparko.gwu.edu> Sender: news@auschs.ibm.com Reply-To: sergio@reed.UUCP (Sergio Perrone/30000) Distribution: usa Organization: IBM AWD, Austin, TX Lines: 12 Well, the _easy_ way to do that is to do something like this - draw_surface_with_shading(); translate( 0.0, 0.0, -0.01 ); draw_surface_with_grey(); That doubles your drawing time, of course, but I don't see any other fairly easy way to do it... Marc --- Marc Andreessen, IBM AWD Austin, sergio@sergio.austin.ibm.com ---