Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!apple!well.sf.ca.us!well!oster@uunet.UU.NET From: apple!well.sf.ca.us!well!oster@uunet.UU.NET (David Phillip Oster) Newsgroups: sci.virtual-worlds Subject: Re: The VR Entertainment Industry (was Re: Call for discussion) Message-ID: <19103@well.sf.ca.us> Date: 18 Jul 90 11:02:57 GMT References: <9007160320.AA21126@aic.hrl.hac.com> Sender: hlab@milton.u.washington.edu Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 14 Approved: hitl@hardy.u.washington.edu for The VR Entertainment Industry will get its start from the trivial application of VR: with a good pair of eyephones, everybody can have a virtual OMNIMAX or Cinerama movie theatre that they can hold in their hand. There is an immense amount of this programming already in the can, and the market is so huge that the cost to develop the technology can be amortized over the huge sales, so we can expect Casio $20.00 Cinerama eyephones in the near future. Wouldn't you like a Cinerama virtual CRT for your window system? Once that hardware is in place, then we'll begin to see real VR applications, but the Cinerama video and true-stereo audio are the markets that are going to make this thing a reality. -- -- David Phillip Oster - Note new address. Old one has gone Bye Bye. -- oster@well.sf.ca.us = {backbone}!well!oster