Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!ficc!peter From: peter@ficc.ferranti.com (Peter da Silva) Newsgroups: comp.arch Subject: Re: Mario Bothers Message-ID: <21=40I5@ggpc2.ferranti.com> Date: 4 Aug 90 18:53:48 GMT References: <2767@awdprime.UUCP> <64280@sgi.sgi.com> <2779@awdprime.UUCP> <64415@sgi.sgi.com> <460@bench.sublink.ORG> Reply-To: peter@ficc.ferranti.com (Peter da Silva) Organization: Xenix Support, FICC Lines: 13 In article <460@bench.sublink.ORG> silos@bench.sublink.ORG (Paolo Pennisi) writes: > Based around a 386 pc, > with a multitasking kernel, and a set of dedicated hardware to perform all > the tasks of gemometric projections, clipping, shading etc, and the heavy > burden of updating a med res screen (800x600x256[16M]) at realtime speed, Sounds like it is to the best arcade games of 1990 what the Amiga was to the best arcade games of 1985. And the same thing will happen... by 1995 your programmers will be going back to assembly for the critical core routines, and a bunch of PC-heads will be writing 100% assembly programs in a misguided attempt to get more performance. Speaking of Amigas, why not start with them? The software is already there... -- Peter da Silva. `-_-' +1 713 274 5180. 'U`