Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!zaphod.mps.ohio-state.edu!math.lsa.umich.edu!math.lsa.umich.edu!emv From: craig@weedeater.uucp (Craig Kolb) Newsgroups: comp.archives Subject: [graphics] Re: bugs (?) in rayshade v3.0.... Keywords: rayshade Message-ID: <1990Aug3.052139.6981@math.lsa.umich.edu> Date: 3 Aug 90 05:21:39 GMT Sender: emv@math.lsa.umich.edu (Edward Vielmetti) Reply-To: craig@weedeater.uucp (Craig Kolb) Followup-To: comp.graphics Organization: University of Michigan, Department of Mathematics Lines: 25 Approved: emv@math.lsa.umich.edu (Edward Vielmetti) X-Original-Newsgroups: comp.graphics Archive-name: rayshade/02-Aug-90 Original-posting-by: craig@weedeater.uucp (Craig Kolb) Original-subject: Re: bugs (?) in rayshade v3.0.... Archive-site: weedeater.math.yale.edu [130.132.23.17] Archive-directory: /pub/rayshade.3.0 Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti) In article <1990Aug1.153239.15158@mozart.amd.com> ughtas@diablo.AMD.COM (Tom Stewart) writes: >I've picked up version 3.0.1.2 of "rayshade" from some >friends at IBM and have had fun producing simple images (spheres, glass balls, >etc.). .... buuuuttt I've had problems with more complicated images and >objects. > >To make a disgusting story short, we get segment violations or other stray >pointer problems while texturing objects or rendering height fields. Prior to patch #5 (the latest), rayshade had a number of free()-related bugs. It looks as if you're running at patchlevel 3. You can ftp a more up-to-date version of rayhade from weedeater.math.yale.edu (130.132.23.17) in pub/rayshade.3.0/rayshade.3.0.tar.Z. A new version of rayshade will rear its head sometime within the next month or so. Craig