Path: utzoo!attcan!uunet!decwrl!lll-winken!sun-barr!newstop!sun!amdcad!mozart.amd.com!diablo!ughtas From: ughtas@diablo.amd.com (Tom Stewart) Newsgroups: comp.graphics Subject: bugs (?) in rayshade v3.0.... Summary: memory faults/stray pointers Keywords: rayshade Message-ID: <1990Aug1.153239.15158@mozart.amd.com> Date: 1 Aug 90 15:32:39 GMT References: <1990Aug1.012237.1600@riacs.edu> Sender: usenet@mozart.amd.com (Usenet News) Reply-To: ughtas@diablo.AMD.COM (Tom Stewart) Organization: Advanced Micro Devices, Inc. Sunnyvale CA Lines: 25 I'm just getting in to image rendering; strictly amateur knowledge level at this point. I've picked up version 3.0.1.2 of "rayshade" from some friends at IBM and have had fun producing simple images (spheres, glass balls, etc.). .... buuuuttt I've had problems with more complicated images and objects. To make a disgusting story short, we get segment violations or other stray pointer problems while texturing objects or rendering height fields. Since I'm doing this mostly for fun and not as a debugging exercise I would like to hear from anyone who has resolved this problem. Also, what is the most current release of rayshade (plus where to get the patches/source for it). Plus, does anybody have source for additional useful objects (torus, hollow cylinders, etc.) All in all, I've enjoyed rayshade a lot. I've also learned a good deal and remembered some things I haven't thought about in years. Thanks, Tom Stewart P.S. For your reading enjoyment, I'm running most images on a sparc and AMD 29000/29027. However, I also run rayshade on my 12 Mhz PC-AT -- without a FPU! (I take long naps and sunbathe a lot!)