Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!uflorida!mephisto!ncar!dinl!noren From: noren@dinl.uucp (Charles Noren) Newsgroups: comp.lang.c++ Subject: Re: Choice of language for manufacturing applications Message-ID: <1682@dinl.mmc.UUCP> Date: 2 Aug 90 21:15:54 GMT References: <1990Aug2.171306.10469@cs.utk.edu> Reply-To: noren@dinl.UUCP (Charles Noren) Organization: Martin Marietta I&CS, Denver CO. Lines: 47 In article <1990Aug2.171306.10469@cs.utk.edu> rthomps@utkux1.utk.edu (020R4BMH) writes: >In article 6957, Chris Lozinski presents an overview of >his reasons for selecting Objective-C versus C++, etc... > > >Being a Smalltalk V/PM, and Actor developer, I am >seeking the best alternative for a 'C' based >object-oriented hybird system like C++, or Objective-C. > >From what I have read, and from the article chris wrote, >it seems that Objective-C is definetely for me. > >My question is, > >IS THERE AN OBJECTIVE-C COMPILER THAT IS COMPATIBLE WITH >THE WINDOWS SDK 3.0? > Consider using the class libraries that are available with Objective-C. These include: ICPAK 101 -- The foundation class library, comes standard with Objective-C. ICPAK 201 -- The windows library. ICPAK 301 -- The graphics library. Example software comes with the class libraries that is EXREMELY useful to directly incorporate into application products. Also be sure to get the browser, its the best "C derivative" browser I've used. Since Objective-C is available on a wide variety of machines and operating systems, software you develop using these libraries will be portable to a wide variety of machines (and windowing systems). For more details, contact Stepstone at (203) 270-9797. The people there are very friendly, knowledgable, and helpful. -- Chuck Noren NET: dinl!noren@ncar.ucar.edu US-MAIL: Martin Marietta I&CS, MS XL8058, P.O. Box 1260, Denver, CO 80201-1260 Phone: (303) 971-7930