Path: utzoo!attcan!uunet!wuarchive!cs.utexas.edu!rutgers!faatcrl!jprad From: jprad@faatcrl.UUCP (Jack Radigan) Newsgroups: comp.sys.amiga Subject: Re: JrComm 1.0 Message-ID: <17@faatcrl.UUCP> Date: 30 Jul 90 18:21:20 GMT References: Organization: FAA Technical Center, Atlantic City NJ Lines: 18 john.russell@canremote.uucp (JOHN RUSSELL) writes: >Jack, for me JrComm would be head and shoulders above all the other >terms around if not for one thing... the spritely cursor! >All the little "while away the download" games like MiniBlast and Trix >refuse to run if they can't grab the sprites they want. JrComm at least >is nice enough to run even if one of these games does have the sprite >allocated, but the lack of a cursor is inconvenient. >Perhaps an option to select a "graphic" cursor or a "sprite" cursor? At the time I wanted to provide a cursor that doesn't penalize the text output, a sprite was the best solution. Not being a gamer, I overlooked this problem. It's on my "todo" list (has been for awhile, just didn't get to it yet)... -jack-