Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!uoft02.utoledo.edu!desire!arc From: arc@desire.wright.edu Newsgroups: comp.sys.amiga Subject: Re: JrComm 1.0 Message-ID: <944.26b459e3@desire.wright.edu> Date: 30 Jul 90 21:01:39 GMT References: Lines: 29 In article , john.russell@canremote.uucp (JOHN RUSSELL) writes: > Jack, for me JrComm would be head and shoulders above all the other > terms around if not for one thing... the spritely cursor! > > All the little "while away the download" games like MiniBlast and Trix > refuse to run if they can't grab the sprites they want. JrComm at least > is nice enough to run even if one of these games does have the sprite > allocated, but the lack of a cursor is inconvenient. > > Perhaps an option to select a "graphic" cursor or a "sprite" cursor? > > John > --- > * Via ProDoor 3.1R Yes, I see your point, but, these other other games/hacks that use sprites COULD grab what they want if they were written properly. I'd like to see the cursor on JRComm 1.00 editable, and able to use a bitmap image instead of a sprite... ------------------------------------------------------------------------ = /// | Jim Perry | Arc@Desire.Wright.edu = = /// Amiga! | ^Communications Consultant| -or- = = \XX/ The One | Arc Electronics, Inc. | Arc@WSU.BITNET = = ____& Only... | Wright State University |"Ouch! Quit-it." - Bart= = | Dayton, Ohio | Frank Sinatra Rules = ========================================================================