Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!rutgers!faatcrl!jprad From: jprad@faatcrl.UUCP (Jack Radigan) Newsgroups: comp.sys.amiga Subject: Re: JrComm 1.0 Message-ID: <22@faatcrl.UUCP> Date: 1 Aug 90 18:21:59 GMT References: <944.26b459e3@desire.wright.edu> Organization: FAA Technical Center, Atlantic City NJ Lines: 12 arc@desire.wright.edu writes: > Yes, I see your point, but, these other other games/hacks that use sprites >COULD grab what they want if they were written properly. I'd like to see the >cursor on JRComm 1.00 editable, and able to use a bitmap image instead of a >sprite... Hmm, interesting idea. I could see this getting carried to an extreme though, wouldn't a bitmapped block ala the CLI be enough? Also, as I posted elsewhere, a bitmapped cursor can slow down text output somewhat. -jack-