Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!zaphod.mps.ohio-state.edu!uwm.edu!rutgers!maverick.ksu.ksu.edu!uafhp!uafcseg!bbs00068 From: bbs00068@uafcseg.uucp (Joel Kolstad) Newsgroups: comp.sys.amiga Subject: Chip memory with Manx Keywords: . Message-ID: <5039@uafhp.uark.edu> Date: 4 Aug 90 20:23:21 GMT Sender: netnews@uafhp.uark.edu Organization: College of Engineering, University of Arkansas, Fayetteville Lines: 24 OK, guys, I have what I'm sure is a really simple Amiga C programming question for you guys... I want my program to have its own pointer when its window is activated. I know how to do this using SetPointer(...), but I don't know how to set up the data for the sprite to insure that's it's in CHIP memory... the book I have uses Lattice examples, and I need to know how to convert the following over to Manx (5.0): UWORD chip My_Pointer[18]= { 0x0000, 0x0000, .... }; ^^^^ |||| Manx barfs on this If I remove the chip, it compiles, but unless I force it to run in chip memory (ala nofastmem), the data is put in fast RAM, and the pointer is invisible! Please reply to kolstad@cae.wisc.edu. Thanks! ---Joel Kolstad kolstad@cae.wisc.edu