Path: utzoo!attcan!uunet!brunix!brownvm.brown.edu!mjv From: mjv@brownvm.brown.edu (Marshall Vale) Newsgroups: comp.sys.amiga.games Subject: Re: Post Dungeon Master Questions Message-ID: <46534@brunix.UUCP> Date: 3 Aug 90 14:58:56 GMT References: <140029@sun.Eng.Sun.COM> Sender: news@brunix.UUCP Organization: Language Resource Center Lines: 21 In article <140029@sun.Eng.Sun.COM> jasonf@cetemp.Eng.Sun.COM (Jason Freund) writes: > It's not a bad idea to try to build up your chars after you > finish the game. In DM 2 (CSB), you start out butt naked in the dark being > attacked by large monsters. Gee, they weren't that big, actually kinda small but they had a nasty bite. They make you really want a flask right away and unfortunately flasks are far and very few in CSB :-) > I don't know what most of the necklace things do > that were mentioned in a recent posting. Anyone? Anyone? Specific names and powers I dunno. But some do things like extra light, slightly higher mana, increased resistance to fire or magic, higher strenght... you get the idea. The best way to find out is look at your stats before and after and see what has changed. --mjv@brownvm.brown.edu