Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!zephyr.ens.tek.com!tektronix!reed!ameiba From: ameiba@reed.bitnet (Keith Steiger,L08,640,3578701) Newsgroups: comp.sys.amiga.games Subject: Re: Post Dungeon Master Questions Keywords: Dungeon Master Message-ID: <15285@reed.UUCP> Date: 4 Aug 90 00:36:04 GMT References: <140029@sun.Eng.Sun.COM> Sender: news@reed.UUCP Reply-To: ameiba@reed.bitnet (Keith Steiger) Organization: Reed College, Portland, OR Lines: 58 WARNING. Dungeon Master hints for severe addicts and experts beyond the following Okay. I have the SEVERE version of the Dungeon Master maps from Jason Freund (thanks Jason!) and am going through the game for the second time to build up NASTY characters for Chaos Strikes Back. As far as the amulet list goes, I have some of that information. Here goes-- The Jewel of Symal raises either anti-magic or anti-fire--I forget. The Pendant Feral ADDS A WIZARD LEVEL. YOW! The Gem of Ages, the Ekkhard Cross and the Hellion do nothing visible to stats or levels. The Calisto adds 10 to Wisdom when worn on the head. Powerful. The Moonstone adds 3 to Mana as stated. The Rabbit's Foot is supposed to add points to luck. I have no more information than that, and I don't know whether it has to be put into a particular spot to be useful. The wand called "Wand" drains mana from you when you use it. This might well get it the name "The Conduit". There are indeed four pair of speed boots. I have all of them. Level 7 (The Firestaff Level): In one of the treasure rooms. Use the "magic vision" spell to find the right one. Level 10 (Beware my twisted logic--The Scorpion Level): This is probably the hardest to describe in words. Near the end of this level, there is the giggler (thief) area around the platemail room and there are the two scorpion rooms after that. Between the platemail room and the first scorpion room, along the north wall, there is a "crack" style button. Press it. This will release a solitary skeleton southeast of there. In the newly-revealed alcove, there will be a scroll and ANOTHER BUTTON. Press IT. Now go back to the FIRST button and there will be a newly-exposed area with platemail in it. Walk THROUGH the back wall of this alcove and you will enter a secret room with a pair of speed boots in it. Level 11 (The Clockwise Level): Go to "Enlarge my view", over by the skeleton staircase. Step out the door to the area, turn left, walk forward two, and sidestep left into a secret door. Step forward into another secret door. Sidestep left into a THIRD secret door, and the speed boots will be visible. Level 12 (The Knight Level): Inside the spider regeneration room--"Cowards will be hunted down and killed"--there is the Helm of Lite and some bombs and a pair of speed boots. I recommend backing out IMMEDIATELY so you don't get surrounded and maimed. Poison clouds help too. Well, now I'll go back to my level 6 lightning bolts (better than fireballs for practice, I think) and punching giant rats to death. -- Keith Steiger--ameiba@reed.BITNET, ameiba@reed.UUCP, tektronix!reed!ameiba "I am what you see. Myself.... I cannot be otherwise." Disclaimer: Reed College tries very hard to ignore its students' opinions.