Xref: utzoo rec.games.misc:10643 comp.sys.atari.st:29936 Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!haven!wam!dmb From: dmb@wam.umd.edu (David M. Baggett) Newsgroups: rec.games.misc,comp.sys.atari.st Subject: Re: tetris sequels Message-ID: <1990Jul31.044111.417@wam.umd.edu> Date: 31 Jul 90 04:41:11 GMT References: <1990Jul30.204750.32015@eagle.wesleyan.edu> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: dmb@wam.umd.edu (David M. Baggett) Organization: University of Maryland at College Park Lines: 34 > Also, does anyone know if there was such a game, would it be a >copyright infringement? Even if the game was based on the same idea but greatly >expanded and changed? Since 9 out of 10 games released are ripoffs of older >games (like defender, space invaders) it would hardly be an exception. I could be wrong about this, but I believe that game _concepts_ can not be copyrighted, trademarked, patented, or anything else. I think only the game characters can be legally protected. E.g., the Pac-Man character's appearance, name, etc. can be (and is) legally protected, but the concept of "you're in this maze and you have to eat dots" isn't. I believe Odyssey lost in the Atari (Pac-Man) vs. Odyssey (KC Munchkin) case because the "munchkin" looked a lot like Pac-Man and the ghosts in KC looked a lot like the ghosts in Pac-Man. When it comes down to it, though, these things are determined by whether or not the company that owns the rights to the game really wants to go and sue the company or individual responsible for the "rip-off". In the case of Atari vs. Odyssey, it was definitely worth it, since the Odyssey II was competing with the Atari 2600 (aka VCS). One interesting new twists to this whole issue is the "look-and-feel" verdict in the recent Lotus case. I suppose if you made a game which "looked and felt" like someone else's game you'd lose in court. Considering how many tetris ripoffs (or clones, for that matter) have shown up in the PD archives, I don't think Spectrum Holobyte would get too excited about new PD tetris-type games. Commercial software, however, is another story. If Spectrum felt that the sales of the competing ripoff were hurting them, I bet they'd sue in order to get it off the market. (A guess only; I have no affiliation with or special knowledge of Spectrum Holobyte.) Dave Baggett dmb%wam.umd.edu@uunet.uu.net