Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!chaph.usc.edu!aludra.usc.edu From: baffoni@aludra.usc.edu (Juxtaposer) Newsgroups: comp.sys.atari.st Subject: Re: Some errors Message-ID: <11167@chaph.usc.edu> Date: 1 Aug 90 01:04:52 GMT References: <5969@jhunix.HCF.JHU.EDU> Sender: news@chaph.usc.edu Organization: University of Southern California, Los Angeles, CA Lines: 42 Nntp-Posting-Host: aludra.usc.edu In article <5969@jhunix.HCF.JHU.EDU> barrett@jhunix.HCF.JHU.EDU (Dan Barrett) writes: > [stuff deleted] >>Clock speed 16 Mhz - 32 Mhz > > Misleading -- the Amiga 3000 comes in 16 and 25 MHz models. > >>RAM 2 to 17 1 to 32 2 to 26 > > Wrong -- the Amiga goes from 2-18 MB internally, but up to 1.7 > GIGABYTES of RAM is addressable as standard. Certainly, due to the 200pins of the 68030, this is THEORETICALLY possible, but due to the hardware constraints (limited card slots, bus width, power?:) just how much can you ACTUALLY address in the REAL world (no flames, this is an honest question)? [stuff deleted] >> Max colours 32 Colours 256 Colours >> from 4096 from 4096 > > Wrong -- Max colours is 4096 from a palette of 4096 on an Amiga. > From what I understand, the 4k out of 4k colors obtained is due to software hacks (HAM methods, scanline interrupts, etc.), but I think that the question of comparing them is directed at standard system constraints rather than at what can be done by tweeking the normal draw cycles. So what would the max colours be WITHOUT scanline tweeking? > > Dan > > //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ >| Dan Barrett, Department of Computer Science Johns Hopkins University | >| INTERNET: barrett@cs.jhu.edu | | >| COMPUSERVE: >internet:barrett@cs.jhu.edu | UUCP: barrett@jhunix.UUCP | > \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////// -Mike just Mike.