Xref: utzoo rec.games.misc:10673 comp.sys.atari.st:29971 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!uw-beaver!zephyr.ens.tek.com!tektronix!reed!minar From: minar@reed.bitnet (Nelson Minar,L08,x640,7776519) Newsgroups: rec.games.misc,comp.sys.atari.st Subject: Re: tetris sequels Message-ID: <15267@reed.UUCP> Date: 31 Jul 90 20:39:42 GMT References: <1990Jul30.204750.32015@eagle.wesleyan.edu> Sender: news@reed.UUCP Reply-To: minar@reed.bitnet (Nelson Minar) Organization: Reed College, Portland, OR Lines: 22 There are at least 15 different PD/Shareware versions of Tetris for the IBM. Many of them are unremarkable. They are mostly two-dimensional tetris, with some 'extended' block sets - pentominoes (based on 5 blocks), allowing diagonal connections in the block set, and the like. They are pretty boring. I do recommend the commercial game BlockOut, however. It is a true 3d version of tetris (unlike welltris, which is just bizarre). There are three block sets: a flat set, a basic set (4 unit blocks), and the 'extended' set - 5 unit blocks. One plays down a well, the pieces falling to the bottom. Game play is good. One eventually builds up the skill that, when given a piece allows one to move it into a new orientation effortlessly (even with 6 rotate keys). The only problem is the piece sets don't seem to work too well. The flat set is very boring, the simple set only has about 6 pieces and becomes a game of speed in narrow wells (or trivial in wide wells), and the extended set has some pieces that just can NOT be places simply. Its still a great game, good for 3d visualization..