Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!cs.utexas.edu!helios!che_sun1!klf1305 From: klf1305@che_sun1.tamu.edu (Kelly L. Fergason) Newsgroups: comp.sys.cbm Subject: Re: power c assembler Keywords: assembler C Message-ID: <6934@helios.TAMU.EDU> Date: 28 Jul 90 23:27:48 GMT References: <1990Jul27.184702.728@watdragon.waterloo.edu> Sender: usenet@helios.TAMU.EDU Distribution: comp Organization: Texas A&M University, Chemical Engineering Lines: 26 In article <1990Jul27.184702.728@watdragon.waterloo.edu> amewalduck@crocus.uwaterloo.ca (Andrew Walduck) writes: >Does anyone know of a 6502 assembler for the C64 that will output object files >that are compatible with the POWER C (or C POWER) package? > >Also is anyone out there using POWER C heavily for C64 development work? Does >anyone have any POWER C tricks, bug reports, info on using with assembler, etc? > >Thanx >Andrew Walduck >amewalduck@crocus.uwaterloo.edu > Info on using assembler is included in the manual. The only assemblers that create intermediate files (.obj or whatever you would call them on the 64) were merlin and the Commodore assembler. The Power C manual included examples for the Power Assembler. I didn't like this assembler because it uses a little known feature of the 1541 drive, the append option. My hard disk doesn't support the append option. Oh well. When I was doing 64 developement, nobody did any development in C for the 64. This was about 4 years ago. Now, it would be impossible, with the size of the games that are being written. Kelly Fergason