Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!ub!uhura.cc.rochester.edu!uhura!saaf From: saaf@joker.optics.rochester.edu (Lennart Saaf) Newsgroups: comp.sys.mac.games Subject: Re: Solarian II sounds Message-ID: Date: 1 Aug 90 20:45:37 GMT References: <2202@esquire.UUCP> Sender: news@uhura.cc.rochester.edu Organization: The Institute of Optics, University of Rochester Lines: 14 In-reply-to: baumgart@esquire.dpw.com's message of 1 Aug 90 15:20:26 GMT In article <2202@esquire.UUCP> baumgart@esquire.dpw.com (Steve Baumgarten) writes: Anyway, I was wondering whether anyone has been able to extract those wonderful sound effects from Solarian II? I seem to remember that there was a patch or something that turned the "snd " resources in the game into standard System or Hypercard sounds. Has anyone done this? Uh, they ARE Hypercard snd's. Use Resedit to move the snd resources to a stack and name them. This is from personal experience. -- ------------------------------------------------------------------------ | Len Saaf, The Institute of Optics, Univ. of Rochester, Rochester, NY | | Internet: saaf@joker.optics.rochester.edu Bitnet: SAAF@UOROPT | ------------------------------------------------------------------------