Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!bionet!arisia!ebert From: ebert@arisia.Xerox.COM (Robert Ebert) Newsgroups: comp.sys.mac.games Subject: Thoughts on Theldrow Message-ID: <11387@arisia.Xerox.COM> Date: 2 Aug 90 22:53:54 GMT Reply-To: ebert@arisia.UUCP (Robert Ebert) Distribution: na Organization: Xerox Sunnyvale System Software Unit Lines: 32 References: I keep seeing release messages for Theldrow, and for each release I dutifully ftp a copy and try it out, and I never fail to die 30 times that evening and eventually give up in disgust, broke and disillusioned. Why is this game so bloody hard! I mean, gold is nowhere to be found, there's wild boars running around inside Boden that come from nowhere, monsters almost never have any treasure, and when they do it's a measly 5 gold... I'm not normally one to whine that a game is too hard, I mean, I LOVED Fool's Errand, even though some of the puzzles stumped me for days, but Theldrow seems arbitrarily malicious, to the point of unplayability. O.K. Some questions that may make me feel better abou the game... If you have no gold, where do you sleep? I see warnings that "it's been a long day" but I can't seem to find any way to "sleep here"... even if "here" isn't the safest place in the world. When you talk to people, what sorts of things do they tell you about? What secret words do you need to know to get them to loosen up? I've wasted more money trying to get people to tell me something... How can I escape from monsters (retreat) without giving them free attacks on me. It's bad enough that they all get a free punch when I meet them, but to give them another one when I'm running away? Okay, enough complaining. Actually, I think this is a well done system, an I'd love to get my hands on the world designers toolkit. It'd be nice to see a few more puzzles and less hack-n-slash, but perhaps I just haven't gotten that far yet. --Bob