Path: utzoo!attcan!uunet!decwrl!wuarchive!husc6!encore!plien From: plien@Encore.COM (Peter Lien) Newsgroups: comp.sys.mac.games Subject: Re: Thoughts on Theldrow Summary: forget barkeep, build up prayers, magic Keywords: Theldrow, frustration Message-ID: <12364@encore.Encore.COM> Date: 3 Aug 90 14:59:00 GMT References: <11387@arisia.Xerox.COM> Reply-To: plien@encore.UUCP (Peter Lien) Distribution: comp Organization: Encore Computer Corp, Marlboro, MA Lines: 69 Warning: posting over three pages Bob, I haven't gotten too far, but here's a few pointers on survival. - choose your starting attributes carefully No way to raise the attributes after starting (as far as I know). My choice: DEX, CON, STR high(15 +), WIS, INT, CHR low(3 -) basically a fighting character. Having attributes points left over gives you extra cash to start. - stay inside the town if you are beginning You can duck into the inn or temple when things get rough. - please Berabaku for extra prayers By ducking in the temple and continuously praying, you will heal up fatigue, plus get on the good side of your god. Being on the good side gives you more prayers (cure wounds). - practice your magic to gain spell casting ability Zap the giant rat with magic missles when the going's easy. You will be able to cast better spells quicker by practicing. - don't retire for the day the first retire message come up If you can fight, don't retire. If possible, wait until the "You're dead tired" message to retire. The inn's the only place to sleep, therefore you'll need to save your money. - don't waste your money on the barkeep, armor, or weapons Armor doesn't protect sufficiently to justify the cost. Weapons are a waste, you'll primarily use magic, anyway. Barkeep won't give you any survival tips, so don't use up your money to find this out :-). - the monster always get an extra attack when you retreat High DEX gives you first attack advantage, but won't give you the escape. Most monsters will miss, however. So, keeping these hints in mind, here's what I do: Town: build up character, days 1-3 allocate extra cash, head over to town ASAP, go around and around gaining experience - head out only when no monsters left, duck into temple to heal fatigue (low fatigue let you hit better), use up your two cure light wounds, try asking Beraku for a favor to restore prayers when used up, retire to inn only when necessary. repeat for a day or two until you can cast the fireball spell. avoid fighting giant ants if possible. Cemetary: easy experience, day 3 or 4 head over to the cemetary (out where you came, make second left) and let Berabaku turn undead the undead monsters. Collect your undead bone reagents. Spider's nest: scimitar and spider web reagents, day 4 or 5 go out where you came, make first left, and the next left. cast the fireball spell on them. if poisoned, you should know neutralize poison prayer by now. Underground caverns: jewels - cash problems solved, day 6 head down to the underground caverns (search in deserted barn room in town) make left, and take second left to enter an underground building. fight creepers. they'll give you the needed jewels for the inn. if you make it back to town with a jewel, you should have no cash problems. Now you can wander around without worrying about cash. -=/\=- Peter Lien (plien@encore.com uunet!encore!plien plien@encore.UUCP)