Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!umich!umeecs!msi-s0.msi.umn.edu!cs.umn.edu!ux.acs!clarson From: clarson@ux.acs.umn.edu (Chaz Larson) Newsgroups: comp.sys.mac.games Subject: Re: Solarian sounds Message-ID: <1951@ux.acs.umn.edu> Date: 3 Aug 90 19:36:13 GMT References: <2192@esquire.UUCP> Reply-To: clarson@ux.acs.umn.edu (Chaz Larson) Organization: Iron City, USA Lines: 15 In article <2192@esquire.UUCP> baumgart@esquire.dpw.com (Steve Baumgarten) writes: >Is it possible to extract the sounds from Solarian? If so, what does >one need to do? As I recall, if you open Solarian with ResEdit and simply give the sounds _names_, they will miraculously become playable. Anyway, SoundEdit can read and play them after the Naming, when it wouldn't beforehand... -- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ "Must think...bubble pipe will relax me and I think..." - Flaming Carrot clarson@ux.acs.umn.edu AOL:Crowbone