Xref: utzoo comp.sys.mac.misc:1798 comp.sys.mac.hardware:4613 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uakari.primate.wisc.edu!uflorida!stat!sun13!gw.scri.fsu.edu!pepke From: pepke@gw.scri.fsu.edu (Eric Pepke) Newsgroups: comp.sys.mac.misc,comp.sys.mac.hardware Subject: Re: Chords (was Re: a plea to Apple -- something for the offhand Message-ID: <330@sun13.scri.fsu.edu> Date: 30 Jul 90 20:05:29 GMT Sender: news@sun13.scri.fsu.edu Followup-To: comp.sys.mac.misc Organization: Florida State University, but I don't speak for them Lines: 36 References:<1412@gazette.bcm.tmc.edu> <2787@uakari.primate.wisc.edu> In article <90210.161608RCW101@psuvm.psu.edu> RCW101@psuvm.psu.edu (The Fiend) writes: > I once saw a very interesting input device, not sure what it was called, > connected to a Silicon-Graphics workstation. This device has a ball, about the > size of a baseball, which could be moved around on a stick (kind of like a > joystick), plus it had two rows of (I think) 5 buttons in front of it. It's called a Spaceball, which is probably somebody's trademark. The idea is that the ball can be pushed in all 6 orthogonal directions or twisted around I don't remember how many axes. I have played with one, but I was not all that impressed. It's a binary first-derivative device, so one has to push or twist and wait for the object to move around in its own good time. I found this frustrating. Personally, I far prefer a mouse and the virtual trackball algorithm by Michael Chen et. al. With spring-loaded constraints to rotate around the object's and the viewer's major axes and a trackball with inertia, it is almost obscenely pleasant to use. In re. chord keyboards, some years ago there was a hemispherical device that had four buttons for the fingers and eight buttons for the thumb. The four buttons would be played as a chord to determine the bottom four bits of the ASCII code, and one of the eight buttons would be pressed to determine the top three bits. At the time, the price was considerably less than the average price of a QWERTY keyboard, so maybe they sold a few. A long time ago, I played around with a chord-entering system for hexadecimal data using the four fingers of each hand on a TRS-80 Model 1. Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.