Path: utzoo!attcan!uunet!wuarchive!usc!sdd.hp.com!decwrl!shelby!portia.stanford.edu!dhinds From: dhinds@portia.Stanford.EDU (David Hinds) Newsgroups: comp.sys.sgi Subject: Re: New IBM Graphics Workstations Message-ID: <1990Jul29.165033.22289@portia.Stanford.EDU> Date: 29 Jul 90 16:50:33 GMT References: <9007261139.AA05802@aero4.larc.nasa.gov> Organization: AIR, Stanford University Lines: 21 In article <9007261139.AA05802@aero4.larc.nasa.gov> blbates@AERO4.LARC.NASA.GOV ("Brent L. Bates AAD/TAB MS361 x42854") writes: > > The last I heard was that the IBM's were comparable to the bottom >of the SGI line, 4D/20 with minimal graphics. >-- The IBM RS6000's have several levels of graphics support. The 8-bit color 3D graphics level is quoted as doing 90K 3D vectors/sec, and 10K 3D polygons/sec. The 24-bit color 3D graphics system is quoted as doing 990K 3D vectors/sec and 120K 3D polygons/sec. For comparison, SGI says a base IRIS 4D/50 with 8 bit planes does 140K vectors/sec and 5.5K polygons/sec. An IRIS with GTX graphics is supposed to do 475K vectors/sec and 100K polygons/sec. It is not obvious how to compare the figures, however. The IBM report quotes the lengths of vectors and sizes of polygons used. I looked through all our SGI stuff and couldn't find the corresponding information. These were the same SGI tables that quote 100 MIPS and 50 MFLOPS for a 4D/240, which are the theoretical limits, rather than performance on any standard benchmark. -David Hinds dhinds@popserver.stanford.edu