Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!decwrl!shelby!portia.stanford.edu!dhinds From: dhinds@portia.Stanford.EDU (David Hinds) Newsgroups: comp.sys.sgi Subject: Re: New IBM Graphics Workstations Message-ID: <1990Jul30.210557.6255@portia.Stanford.EDU> Date: 30 Jul 90 21:05:57 GMT References: <1990Jul29.165033.22289@portia.Stanford.EDU> <9007261139.AA05802@aero4.larc.nasa.gov> <11111@odin.corp.sgi.com> Organization: AIR, Stanford University Lines: 37 In article <11111@odin.corp.sgi.com> ciemo@bananaPC.wpd.sgi.com (Dave Ciemiewicz) writes: >In article <1990Jul29.165033.22289@portia.Stanford.EDU>, >dhinds@portia.Stanford.EDU (David Hinds) writes: >> The IBM RS6000's have several levels of graphics support. The 8-bit >> color 3D graphics level is quoted as doing 90K 3D vectors/sec, and 10K 3D >> polygons/sec. The 24-bit color 3D graphics system is quoted as doing >> 990K 3D vectors/sec and 120K 3D polygons/sec. > >Has it been released yet or is it still vaporware? Something else to >consider is that IBM's high-end graphics board is an IBM proprietary >and does not run the GL. Is this right? I thought that all the 3D graphics options for the IBM's were SGI technology. An IBM rep told me they would support GL. I don't know if it has been shipped yet. >> For comparison, SGI says a base IRIS 4D/50 with 8 bit planes does >> 140K vectors/sec and 5.5K polygons/sec. An IRIS with GTX graphics is >> supposed to do 475K vectors/sec and 100K polygons/sec. > >Don't forget the VGX system's 1M vps and 1M pps. This board uses the GL >unlike IBM's top-o'-the-line. Yeah, my table didn't include VGX. >The graphics performance numbers for the Personal Iris and GT graphics systems >vps are based on 10 pixel, connected, full 24-bit color, arbitrary orientation >vectors. For pps, 10x10 (100 pixel), full 24-bit color, unlighted, Gouraud >shaded, Z-buffered, arbitrary orientation, polygons. The numbers for the VGX >system are based on anti-aliased vectors and polygons in triangle meshes OK. The IBM vectors are the same as the SGI ones. The sheet says the polygons were 50 pixel Gouraud shaded triangle mesh. I don't know how the speed scales with size. -David Hinds dhinds@popserver.stanford.edu