Path: utzoo!attcan!uunet!samsung!zaphod.mps.ohio-state.edu!ncar!ico!scottw From: scottw@ico.isc.com (Scott Wiesner) Newsgroups: comp.unix.i386 Subject: Re: Simple X windows benchmark Message-ID: <1990Jul31.152750.5711@ico.isc.com> Date: 31 Jul 90 15:27:50 GMT References: <1990Jul30.235929.29962@esegue.segue.boston.ma.us> Organization: Interactive Systems Corporation, Boulder, CO Lines: 17 > The X11R3 does a lot of floating point arithmetic, so the 287 makes a lot > of difference. I gather that the X11R4 sample server has been rewritten > to do as much as possible as integer. It would be interesting to see some > relative figures on the R4 server. This is a common misconception that I wish would die. Arcs and wide lines in X11R3 use a lot of floating point. There's no floating point in text or CopyArea, so that's not affecting the speed of this scrolling test. The bottleneck here is mainly the Hercules board. Also, the comparison given was between a version of ISC's X that's over a year old and SCO's X, which is newer. Newer releases of ISC's X are somewhat faster. The newest (1.2) release integrates the X11R4 arc and wide line code to speed up those operations substantially. Scott Wiesner Interactive Systems X Development Group