Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!dptechno!dave From: dave@dptechno.UUCP (Dave Lee) Newsgroups: comp.windows.x Subject: Re: VOM Look Message-ID: <547@dptechno.UUCP> Date: 30 Jul 90 20:59:49 GMT References: <9007271840.AA15107@milton.u.washington.edu> Reply-To: dave@dptechno.UUCP (Dave Lee) Organization: D.P. Technology Corp. Camarillo California Lines: 28 In article <9007271840.AA15107@milton.u.washington.edu> donn@MILTON.U.WASHINGTON.EDU (Donn Cave) writes: > >Does beautiful graphic design depend on fake 3-D ornamentation? I hope >not! But whatever esthetic principles inspire our would-be graphic designers, >I hope they will also consider screen "real estate" as a resource. Most of >the window managers I've seen want to add considerably to the size of a window, >forcing me to overlap windows that could otherwise be adjacent. Twm, to its >credit, allows me to control the size of these decorations. Window managers >from the "look fascism" camps aren't generally so flexible. On a similar note, Most "smart" window managers and indeed most of the contrib software seems (IMHO) to be written with a large screen in mind. Typically 1152x900 or atleast 1024x768. Try these wm's on a VGA at 640x480 and you have real problems of the above mentioned type. I'm of the "roll-your-own" camp. I use uwm exclusivly. Program in Xlib only. Have my own X libraries that use my own quick minimal 3D effect. And, Yes, it does look much better than the 2D effect. Amazing what just 8 XDraw()'s can do for appeal, WITHOUT much noticable overhead in either response time OR library size. -- Dave Lee uunet!dptechno!dave