Newsgroups: comp.archives Path: utzoo!utgpu!news-server.csri.toronto.edu!math.lsa.umich.edu!math.lsa.umich.edu!emv From: amanda@iesd.auc.dk (Per Abrahamsen) Subject: [mud...] Re: Ideas for a Hack-like MUD Message-ID: <1990Aug9.213316.19033@math.lsa.umich.edu> Followup-To: alt.mud,rec.games.programmer Sender: emv@math.lsa.umich.edu (Edward Vielmetti) Reply-To: amanda@iesd.auc.dk (Per Abrahamsen) Organization: University of Michigan, Department of Mathematics Date: Thu, 9 Aug 90 21:33:16 GMT Approved: emv@math.lsa.umich.edu (Edward Vielmetti) X-Original-Newsgroups: alt.mud,rec.games.programmer Lines: 31 Archive-name: myth/08-Aug-90 Original-posting-by: amanda@iesd.auc.dk (Per Abrahamsen) Original-subject: Re: Ideas for a Hack-like MUD Archive-site: iesd.auc.dk [130.225.48.4] Reposted-by: emv@math.lsa.umich.edu (Edward Vielmetti) >>>>> On 6 Aug 90 20:37:03 GMT, jls@hsv3.UUCP (James Seidman) said: jls> I'm brainstorming with a friend on ideas for how to set up a jls> multi-user game which would have a display along the lines of jls> Hack or Moria. The basic idea is that you'd have one computer jls> running an executive (like a MUD server) and everyone else would jls> connect to that computer via a network link. This sounds as a description of Myth. jls> I was wondering if anyone out there had ever done anything like jls> this, as there are many details to work out. Any references to jls> existing software along these lines would be much appreciated. You can ftp myth from iesd.auc.dk (130.225.48.4). Myth is written in C++, and includes many classes useful when writing a multi-user game in the Hack and Moria genre. However, the game itself is rather primitive. jls> - Drax -- Per Abrahamsen, amanda@iesd.auc.dk, {...}!uunet!mcsun!dkuug!iesd!amanda Multi-player NetHack is a myth. -- a fortune cookie.