Xref: utzoo comp.lang.c++:8844 comp.misc:9759 Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uunet!sysauto!olu From: olu@sysauto.UUCP (Olumide O. Emuleomo) Newsgroups: comp.lang.c++,comp.misc Subject: Memory Fragmentation in C++ Keywords: Memory New Delete Message-ID: <138@sysauto.UUCP> Date: 7 Aug 90 14:29:05 GMT Followup-To: poster Distribution: usa Organization: Systems Automation Consultants, Edison NJ 08837 Lines: 13 C++ has these and operators that are used in constructors and destructors. I assume that these operators are the equivalent of malloc() and free(). My question is, with so much MALLOCing and FREEing going on, how do C++ implementations avoid memory fragmentation and a decrease in program performance? Any comments will be appreciated. We are think of converting to the language of the nineties (C++ ?) but we don't want to revert to the performance of the sixties!!! Emuleomo O.O. (olu@sysauto.UUCP) -- -Remember. It doesn't matter if you win or lose; As long as you win!