Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!know!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!barrett From: barrett@jhunix.HCF.JHU.EDU (Dan Barrett) Newsgroups: comp.sys.amiga Subject: Re: Chip memory with Manx Keywords: . Message-ID: <6029@jhunix.HCF.JHU.EDU> Date: 6 Aug 90 17:18:00 GMT References: <5039@uafhp.uark.edu> Reply-To: barrett@jhunix.UUCP (Dan Barrett) Organization: The Johns Hopkins University - HCF Lines: 21 In article <5039@uafhp.uark.edu> bbs00068@uafcseg.uucp (Joel Kolstad) writes: >I don't >know how to set up the data for the sprite to insure that's it's in >CHIP memory... the book I have uses Lattice examples, and I need to >know how to convert the following over to Manx (5.0): > >UWORD chip My_Pointer[18]= { 0x0000, 0x0000, .... }; Joel, I tried sending this by e-mail but it bounced. Manx uses its linker to put the appropriate data in CHIP RAM. Check your Manx manual, in the section that describes the linker, "ln". You have to specify a particular flag. Dan //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | Dan Barrett, Department of Computer Science Johns Hopkins University | | INTERNET: barrett@cs.jhu.edu | | | COMPUSERVE: >internet:barrett@cs.jhu.edu | UUCP: barrett@jhunix.UUCP | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////////