Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!know!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ucselx!crash!pro-graphics.cts.com!bobl From: bobl@pro-graphics.cts.com (Bob Lindabury) Newsgroups: comp.sys.amiga Subject: Re: ANIM files Message-ID: <3879@crash.cts.com> Date: 10 Aug 90 01:16:04 GMT Sender: root@crash.cts.com Lines: 31 In-Reply-To: message from n350bq@tamuts.tamu.edu > I need a way to chop the extra (last) frame off of a Deluxe-paint III anim file. > Supposedly there is a PD prg out there that lets you insert/remove from from > an anim file. The specific problem is this: I need an anim (of a clock) to run > from start to finish and that is it, I called EA and they say the Dpaint assumes > the animation to be cyclic and takes frame #1 on to the end. HELP! > > Duane Hmm..seems odd. I routinely create anims with DpaintIII that start and stop where I want them. Don't you have Dpaint III. If you do, you should just make sure you start the anim from frame #1 (usning the 2 key to advance to frame #1) and it will end on frame #30 or whatever your ending frame number is. I usually run my Dpaint anims from Dpaint as I can control what frame I want to start from and such easily. All of this pertains to playback using Dpaint III. If you are using showanim or someother anim shower, then you may have some difficulty. Your best bet is to just use Dpaint III. I'm not sure how this would affect the showing of an anim in another package such as AmigaVision however. I will check it out and see what I can come up with. -- Bob ________ Pro-Graphics BBS - It's better than a sharp stick in the eye! ________ InterNet: bobl@pro-graphics.cts.com | Pro-Graphics: 908/469-0049 UUCP: ..crash!pro-graphics!bobl | CServe: 70347,2344 ARPA/DDN: ..crash!pro-graphics!bobl@nosc.mil | Amer. Online: Graphics3D ___________ ____________ Raven Enterprises - 25 Raven Ave. Piscataway, NJ 08854