Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!ucbvax!CCC.NERSC.GOV!MORAGUES%CCV.MFENET From: MORAGUES%CCV.MFENET@CCC.NERSC.GOV Newsgroups: comp.sys.apple2 Subject: One Byte Memory Reads Message-ID: <900808130731.2020095d@CCC.NERSC.GOV> Date: 8 Aug 90 20:07:31 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 18 Hi everyone - A while back I was trying to do some work with the 16-pin game port connector on my //GS. I was trying to use the four digital outputs. To do this, memory locations must be referenced in order to toggle the states. My problem is that referencing one location usually created a 16-bit read that referenced the following location which usually toggled the next signal. This makes it dificult to keep a steady state if the signals all are pulsating. I was wondering if there is a way to make the GS only do an 8-bit reference while in native mode. I would appreciate sample code in TML pascal if possible, ORCA Assembler or Pascal would also be appreciated. I don't have the exact memory locations with me now, but if you want them, I can post it. Thanks in advance for your help Bob Moragues MORAGUES@CCC.NERSC.GOV