Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!tut.cis.ohio-state.edu!unmvax!ariel.unm.edu!nunki.unm.edu!jharper From: jharper@nunki.unm.edu (JT) Newsgroups: comp.sys.cbm Subject: Running Pet/CBM Programs on a C64 Message-ID: <1990Aug12.203324.13338@ariel.unm.edu> Date: 12 Aug 90 20:33:24 GMT Sender: usenet@ariel.unm.edu (USENET News System) Organization: University of New Mexico, Albuquerque Lines: 23 I'm totally confused now. I've been trying to get a program originally written for a 16K or 32K Commodore Pet/CBM to run on a C64. The program is written in Commodore BASIC and I've been able to successfully load and list it on a C64. The only problem is that the program contains some POKE's which locks up a C64. The POKE's are video and sound routines. The video routines are supposed to display Commodore ASCII characters on various places of the screen. How can I get this program to work on a C64? I remember reading a way in a old issue of Compute!'s Gazette of how to make a C64 think it was a Pet/CBM by entering a few POKE's. Does anybody have these? I could change the memory addresses of the video/sound POKE commands if I knew their equivalents on a C64 but I don't. I'd appreciate any information which could help me get this program to work. Please respond via email if possible. Thanks in advance. -JT -- EMAIL: jharper@carina.unm.edu "A stitch in time takes up space.." The Doctor - "Delta and the Bannerman"