Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uflorida!rex!wuarchive!usc!gate.oxy.edu!oxy!hammersslammers1 From: hammersslammers1@oxy.edu (David J. Harr) Newsgroups: comp.sys.mac.games Subject: What would you like in a port from a boardgame? Message-ID: <106478@tiger.oxy.edu> Date: 8 Aug 90 06:31:18 GMT Organization: Occidental College, Los Angeles, CA 90041 Lines: 13 I am considering doing a port to the Macintosh of a tactical simulation board game. What features would YOU like to see the computer handle for you in a game that was adapted from a board game? For example, the game I am looking at doing has a fairly strict order in which actions occur and a highly structured turn sequence to ensure that things cannot happen out of order. I was planning on taking all that and "internalizing" in the program so that the user would not need to worry about it. Also, would you like to see a game where the computer plays the opponent, or would you like to see one where the computer merely acts as an impartial referee? I would be interested in any comments anyone has on these subjects. David