Path: utzoo!attcan!uunet!dev!alxfac!generous From: generous@alxfac.UUCP (Curtis Generous) Newsgroups: comp.sys.mac.games Subject: Re: SimCity on FX Message-ID: <1039@alxfac.UUCP> Date: 6 Aug 90 12:12:28 GMT References: <8ah_hci00UjHM1E_xK@andrew.cmu.edu> <43487@apple.Apple.COM> <623@tron.UUCP> Organization: Control Data Corp., Alexandria, VA Lines: 24 Question: Is SimCity incompatible with FX ?? In article <43487@apple.Apple.COM> austing@Apple.COM (Glenn L. Austin) writes: >The problem is that SimCity is not compatible with 32-bit QuickDraw. Guess >what's in the ROMs of the IIci and IIfx. You're right. 32-bit QuickDraw. >So until they (and Broderbund) fix their software to work with 32-bit QD, >you won't be able to play it on your IIfx. carson@tron.UUCP (Dana Carson) writes: >They have. Call and get the exact details but I believe $13 will get >you the 32-bit QD fix. I called MAXIS directly complaining about the problem (I have a ci), and they sent me a _free_ update. It's nice to run accross companies like this once in a while. Note: you can only run in 16 color mode, and there is a known problem with 6.0.5 which can be gotten around by first setting the monitor to 4 colors, and once the game has started, change back to 16 colors. --curtis -- Curtis C. Generous Defense Technical Information Center (DTIC) ARPA: generous@dev.dtic.dla.mil UUCP: {uunet,vrdxhq}!dev!generous