Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!decwrl!apple!turk From: turk@Apple.COM (Ken "Turk" Turkowski) Newsgroups: comp.graphics Subject: Re: Wanted: Fast Transformations of 3D Clipping Planes Message-ID: <9714@goofy.Apple.COM> Date: 13 Aug 90 08:19:38 GMT References: <628@stdc01.UUCP> Organization: Advanced Technology Graphics, Apple Computer, Cupertino, CA, USA Lines: 17 In article <628@stdc01.UUCP> uucp!rti.rti.org!stdc01!rivera (Greg Rivera) writes: >Wanted: > a) Fast ways to transform plane equations through arbitrary > matrices, OR > b) Fast ways to transform eye-clipping planes so I can do > clipping in some other coordinate space (still in 3D) > >... See my paper on "Properties of Surface Normal Transformations" in Academic Press's new Graphics Gems book. A plane is very similar to a normal. -- Ken Turkowski @ Apple Computer, Inc., Cupertino, CA Internet: turk@apple.com Applelink: TURK UUCP: sun!apple!turk